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Форум » SA-MP [ PAWNO ] San Andreas Multiplayer » [FS] » [Map] Bayside Military Base [FIRST]
[Map] Bayside Military Base [FIRST]
BELIYДата: Вс, 18.03.2012, 09:52 | Сообщение # 1
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Группа: Администратор
Сообщений: 742
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Code
//Bayside Base For CoD Servers

#include <a_samp>
#include <streamer>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
  print("\n----------------------------------");
  print(" Bayside loaded! !");
  print("----------------------------------\n");
  return 1;
}

public OnFilterScriptExit()
{
  return 1;
}

#else

main()
{
}

#endif

public OnGameModeInit()
{
AddStaticVehicleEx(520,-2229.43627930,2326.92187500,8.73613739,0.00000000,-1,-1,15); //Hydra
AddStaticVehicleEx(470,-2269.85766602,2300.85351562,4.90058851,280.00000000,-1,-1,15); //Patriot
AddStaticVehicleEx(470,-2270.51757812,2304.77392578,4.90058851,279.99755859,-1,-1,15); //Patriot
AddStaticVehicleEx(470,-2270.96289062,2308.73706055,4.90058851,279.99755859,-1,-1,15); //Patriot
AddStaticVehicleEx(470,-2271.23925781,2313.52416992,4.90058851,279.99755859,-1,-1,15); //Patriot
AddStaticVehicleEx(470,-2271.17333984,2317.95849609,4.90058851,279.99755859,-1,-1,15); //Patriot
AddStaticVehicleEx(468,-2252.58349609,2317.47192383,4.47856855,90.00000000,57,57,15); //Sanchez
AddStaticVehicleEx(468,-2252.90747070,2314.86206055,4.47856855,90.00000000,57,57,15); //Sanchez
AddStaticVehicleEx(468,-2252.45263672,2312.00610352,4.47856855,90.00000000,57,57,15); //Sanchez
AddStaticVehicleEx(468,-2252.44946289,2309.19848633,4.47856855,90.00000000,57,57,15); //Sanchez
AddStaticVehicleEx(468,-2252.50854492,2305.65258789,4.47856855,90.00000000,57,57,15); //Sanchez
AddStaticVehicleEx(433,-2252.93920898,2330.17065430,5.38249969,88.00000000,-1,-1,15); //Barracks
AddStaticVehicleEx(433,-2253.24902344,2322.99096680,5.38249969,87.99499512,-1,-1,15); //Barracks
AddStaticVehicleEx(487,-2235.02685547,2296.45117188,5.63706493,0.00000000,57,57,15); //Maverick
AddStaticVehicleEx(487,-2222.13208008,2297.23388672,5.57583523,0.00000000,57,57,15); //Maverick
CreateObject(11492,-2260.83593750,2282.42358398,3.82021332,0.00000000,0.00000000,270.00000000); //object(des_rshed1_) (1)
CreateObject(2567,-2257.27539062,2272.12158203,5.91197634,0.00000000,0.00000000,0.00000000); //object(ab_warehouseshelf) (1)
CreateObject(3279,-2260.54541016,2359.17773438,3.72655678,0.00000000,0.00000000,324.00000000); //object(a51_spottower) (1)
CreateObject(3749,-2277.73583984,2350.02368164,9.67091465,0.00000000,0.00000000,237.99998474); //object(clubgate01_lax) (1)
CreateObject(987,-2282.59863281,2343.89550781,2.75511932,0.00000000,0.00000000,258.00000000); //object(elecfence_bar) (1)
CreateObject(987,-2266.60913086,2369.24755859,4.18321085,0.00000000,0.00000000,233.99745178); //object(elecfence_bar) (2)
CreateObject(987,-2256.03686523,2374.95410156,4.00000000,0.00000000,0.00000000,207.99230957); //object(elecfence_bar) (3)
CreateObject(987,-2245.63378906,2380.25927734,3.95526934,0.00000000,0.00000000,207.98767090); //object(elecfence_bar) (4)
CreateObject(987,-2242.27783203,2387.74145508,3.06124115,0.00000000,0.00000000,231.98767090); //object(elecfence_bar) (5)
CreateObject(9819,-2256.02758789,2289.63305664,4.67369461,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw02) (1)
CreateObject(2567,-2262.32250977,2272.26733398,5.91197634,0.00000000,0.00000000,0.00000000); //object(ab_warehouseshelf) (2)
CreateObject(2567,-2265.68041992,2273.67260742,5.91197634,0.00000000,0.00000000,268.00000000); //object(ab_warehouseshelf) (3)
CreateObject(18070,-2260.36010742,2276.96630859,4.47988749,0.00000000,0.00000000,180.00000000); //object(gap_counter) (1)
CreateObject(16782,-2255.02685547,2288.05200195,6.82541180,0.00000000,0.00000000,179.99993896); //object(a51_radar_scan) (1)
CreateObject(3787,-2264.29492188,2285.27416992,4.38644695,0.00000000,2.00000000,286.00000000); //object(missile_02_sfxr) (1)
CreateObject(3787,-2264.72119141,2289.07397461,4.38644695,0.00000000,0.00000000,283.99719238); //object(missile_02_sfxr) (2)
CreateObject(3795,-2256.95825195,2282.53491211,4.31359768,0.00000000,0.00000000,286.00000000); //object(missile_04_sfxr) (1)
CreateObject(2985,-2264.81738281,2294.03662109,3.82021284,0.00000000,0.00000000,90.00000000); //object(minigun_base) (1)
CreateObject(2060,-2264.10229492,2294.07348633,3.97686958,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (1)
CreateObject(2060,-2264.09814453,2293.98730469,4.29232216,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (2)
CreateObject(2060,-2263.06103516,2294.06689453,3.97686958,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (4)
CreateObject(2060,-2263.03906250,2294.09790039,4.29232216,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (5)
CreateObject(2060,-2262.05224609,2294.00122070,3.97686958,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (7)
CreateObject(2060,-2262.05004883,2294.01684570,4.29232216,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (8)
CreateObject(2060,-2257.44067383,2293.73803711,3.97686958,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (10)
CreateObject(2060,-2257.44335938,2293.72192383,4.29232216,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (11)
CreateObject(2060,-2258.37841797,2293.79882812,3.97686958,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (12)
CreateObject(2060,-2258.34277344,2293.62670898,4.29232216,0.00000000,0.00000000,0.00000000); //object(cj_sandbag) (13)
CreateObject(2044,-2264.68774414,2289.94799805,4.99292946,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (1)
CreateObject(2044,-2264.69653320,2289.52929688,4.99292946,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (2)
CreateObject(2044,-2264.55078125,2289.12524414,4.99292946,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (3)
CreateObject(2044,-2264.43847656,2288.71728516,4.99292946,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (4)
CreateObject(2044,-2264.35083008,2288.19799805,4.99292946,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (5)
CreateObject(2037,-2264.68164062,2288.47143555,5.03775692,0.00000000,0.00000000,0.00000000); //object(cj_pistol_ammo) (1)
CreateObject(3052,-2264.43603516,2286.04931641,5.11942434,0.00000000,0.00000000,0.00000000); //object(db_ammo) (1)
CreateObject(3016,-2265.07080078,2290.18505859,5.11267281,0.00000000,0.00000000,0.00000000); //object(cr_ammobox_nonbrk) (1)
CreateObject(3015,-2265.60913086,2286.89550781,3.82021332,0.00000000,0.00000000,0.00000000); //object(cr_cratestack) (1)
CreateObject(2969,-2264.05468750,2284.61450195,5.06758308,0.00000000,0.00000000,302.00000000); //object(level_ammobox) (1)
CreateObject(2044,-2264.12524414,2285.33496094,4.99368334,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (6)
CreateObject(2036,-2259.02246094,2278.68383789,5.02417707,0.00000000,0.00000000,0.00000000); //object(cj_psg1) (1)
CreateObject(2036,-2257.69018555,2278.74829102,5.02417707,0.00000000,0.00000000,0.00000000); //object(cj_psg1) (2)
CreateObject(2036,-2257.62280273,2278.33398438,5.02417707,0.00000000,0.00000000,0.00000000); //object(cj_psg1) (3)
CreateObject(2036,-2259.04345703,2278.29223633,5.02417707,0.00000000,0.00000000,0.00000000); //object(cj_psg1) (4)
CreateObject(2037,-2257.76904297,2278.00439453,5.06261110,0.00000000,0.00000000,0.00000000); //object(cj_pistol_ammo) (2)
CreateObject(2035,-2260.43701172,2278.98291016,5.01468801,0.00000000,0.00000000,0.00000000); //object(cj_m16) (1)
CreateObject(2035,-2260.15185547,2278.51196289,5.01468801,0.00000000,0.00000000,0.00000000); //object(cj_m16) (2)
CreateObject(2035,-2261.28613281,2278.59301758,5.01468801,0.00000000,0.00000000,0.00000000); //object(cj_m16) (3)
CreateObject(2045,-2262.21972656,2278.71801758,5.08312750,0.00000000,0.00000000,0.00000000); //object(cj_bbat_nails) (1)
CreateObject(2044,-2261.63354492,2279.06323242,5.01778364,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (7)
CreateObject(2041,-2262.93286133,2278.95214844,5.19519138,0.00000000,0.00000000,0.00000000); //object(ammo_box_m2) (1)
CreateObject(2042,-2257.80151367,2277.35058594,5.07023048,0.00000000,0.00000000,0.00000000); //object(ammo_box_m3) (1)
CreateObject(3013,-2262.76757812,2277.91894531,5.13752699,0.00000000,0.00000000,0.00000000); //object(cr_ammobox) (1)
CreateObject(3013,-2263.11962891,2276.95556641,5.13752699,0.00000000,0.00000000,0.00000000); //object(cr_ammobox) (2)
CreateObject(987,-2297.93090820,2336.15478516,2.24208593,0.00000000,0.00000000,173.99743652); //object(elecfence_bar) (7)
CreateObject(2985,-2262.79125977,2359.47778320,19.80468178,0.00000000,0.00000000,174.00000000); //object(minigun_base) (3)
CreateObject(2985,-2260.94775391,2361.29077148,19.80468178,0.00000000,0.00000000,151.99597168); //object(minigun_base) (4)
return 1;
}


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Форум » SA-MP [ PAWNO ] San Andreas Multiplayer » [FS] » [Map] Bayside Military Base [FIRST]
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